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Dicing with Grammar

Average Rating4.74
(based on 214 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
I can structure a persuasive paragraph
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I can structure a persuasive paragraph

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*In this resource I have argued against space travel and computer games as I thought it was likely that most of my class would like to take the opposing view for their own writing, later on. A fully planned and resourced lesson, complete with differentiated activities and a model text. First, children learn the opening paragraph to the model text ‘Computer games are harmful to children’. This should be quick and easy to learn – add a few actions if you wish. Use the PowerPoint or a text map to support. Then, take a quick look at how the text has been changed to the subject of space travel. What has changed? What has stayed the same? Briefly explore the idea that, in persuasive writing, if you can write one opening paragraph, you can write hundreds. It is simply: • Introduce the subject of the debate • Introduce which side you are on • State that you have many strong arguments Next, move on to looking at the how the first argument is structured. Again, it follows a pattern: • Topic sentence – to introduce the key idea of this particular paragraph • Facts and opinions • A rhetorical question On a flip chart or screen, show how you can use this simple structure to write a paragraph against exploring space on the subject of safety. There is an example of how you could do this on slide 8. Now the children should be ready to try this structure themselves. During independent time they use the same structure to create their own persuasive paragraphs about space travel. After this they can organise persuasive paragraphs about anything they choose. I have had great success with this approach and so have my colleagues. I hope you find it useful too.
simple and compound sentences, dice game, silent letters
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simple and compound sentences, dice game, silent letters

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Assessment focus I can compose simple and compound sentences. Explanation This is two versions of the same game. By rolling dice and flipping cards, children construct their own simple and compound sentences. The second version has lots of silent letters words as this was a spelling focus in my class. It is an effective way of making sure that children are secure with these basic - yet important - sentence structures.
Quiz, Quiz, Trade Cards (China)
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Quiz, Quiz, Trade Cards (China)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Ancient Greeks)
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Quiz, Quiz, Trade Cards (Ancient Greeks)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Place value, multiplying whole numbers and decimals by 10, 100 and 1000
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Place value, multiplying whole numbers and decimals by 10, 100 and 1000

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A simple time saving resource. Working in pairs, children have to pick numbers from one group and then pick operators from another group. Every class I have taught needs practise at this key skill, and this is a quick and easy way for them to generate lots of questions and discuss their answers. This resource is 3 PowerPoint slides designed to be used as activity sheets. The activities become more challenging, involving more decimal places and more digits. I recommend using place value sliders with this activity - they are easy to make if you don't have any. I have also included a very simple dice game, covering the same objective. This can be easily differentiated by using more (or less ) dice. I hope you find these activities as useful as I have.
Quiz, Quiz, Trade Cards (Charles Darwin)
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Quiz, Quiz, Trade Cards (Charles Darwin)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Circles)
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Quiz, Quiz, Trade Cards (Circles)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Shapes)
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Quiz, Quiz, Trade Cards (Shapes)

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Two different sets of quiz, quiz, trade cards for learning about shape. Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn’t already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Placing decimals on a numberline
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Placing decimals on a numberline

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Children will need access to Base 10 (or Diennes) and 0-9 dice for this activity. My year 5 class were struggling with decimals so I made up this simple activity, and had quite a lot of success with it - children fed back that it helped their understanding. First children use 0-9 dice to generate a decimal and record it on the sheet. Next, they make the number using Base 10 and draw it on the sheet. Finally, they place their decimal on a 0-9 numberline. They should record it as a fraction and a decimal at this point. Children repeated this activity three or four times until they felt confident with their understanding. It is differentiated so that children can work with tenths, hundredths or thousandths.
Subtracting multiples of 10
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Subtracting multiples of 10

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This is a lesson I used with a year 3 class, but it would be useful for any class learning how to subtract multiples of 10 using a money context. There is a very detailed lesson plan, a presentation to guide the class along and all resources. You will also need a lot of 10p coins: ten 10p coins per pair of children. Just photocopy some if they’ve all gone missing! After a few warm-ups, the children begin with some giving change role play activities, before moving on to working on open numberlines. A lot of thought has been given to differentiation throughout the session. The independent work is differentiated three ways. There are extension activities as well and some challenges for the plenary. This session may run over an hour, depending on how speedy your class are.
Paragraph Party! Grouping information, organise paragraphs, fun whole class activity, football
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Paragraph Party! Grouping information, organise paragraphs, fun whole class activity, football

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THIS IS THE BEST WAY TO MAKE PARAGRAPHING A FUN AND CONCRETE EXPERIENCE. This is a fun and engaging whole class activity about organisation within a paragraph. Using a non-fiction context (information about football) pupils go to a paragraph party. They have to work out who is hosting the party (the topic sentence), who is the uninvited guest (information that doesn’t belong) and various other activities. In short, it’s a lively and memorable way of exploring non-fiction paragraphs.
Theseus and the Minotaur, various Key Stage 2 resources
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Theseus and the Minotaur, various Key Stage 2 resources

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I have recently produced a far more in depth ‘Theseus’ unit with masses of carefully produced, differentiated resources and detailed planning. It is available here: https://www.tes.com/teaching-resource/theseus-and-the-minotaur-3-weeks-of-detailed-planning-fully-resourced-and-differentainted-11914692 Here are lots of older Theseus resources, including a model text, comprehension work, story boards, fronted adverbials activity, planning frames etc.
Colon to introduce a list, dice game, fiction and non-fiction, differentiated 3 ways
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Colon to introduce a list, dice game, fiction and non-fiction, differentiated 3 ways

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I can use a colon to introduce a list (when the clause before the list is independent) This fun dice game gives children lots of opportunities to use a colon to introduce a list. I have included three versions of the game, to ensure that all learners are included and challenged appropriately. On track version: In pairs, use the on track dice guide. As players progress in the game, they must shade one colon on their game board for every item (or noun phrase) they include in each list. The first player to reach the finish is the winner. Support version: In pairs, children use the support dice guide. During each round both players create a list sentence, using the opening clause on the dice guide, and a list of noun phrases. There are visual prompts on the dice guide to support writers with ideas. Challenge version: Use the ‘on track’ dice guide, but ask the children to experiment with lists made up of expanded noun phrases that include commas, wherever possible. They can try using semi-colons to separate the items in each list. Example of a sentence that could be created by playing this dice game at challenge level: To create her magic potion she needed the following: wild mushrooms, from the lower field; oak bark, from the oldest tree in Western Wood; three long, white feathers and a twist of fresh sap, not more than a day old. Your class will soon get the hang of colons to introduce lists if you play this for a session.